Marauders

Marauders are insane mages whose Avatars have been warped by their mental instability, and who exist in a state of permanent Quiet.

While any mage who favors Dynamism may experience a form of madness in their Quiet, Marauders embody Dynamism; the real world is translated into their fractured version by a constant, subconscious use of vulgar magic.

Within the bubble of alternate reality that surrounds them, their hallucinations and bizarre rules are real; objects and creatures that come into contact with the bubble are transformed to fit in with its rules. They return to normal once the Marauder moves on, without any evidence of what happened, though the effects of conscious magic remain. Awakened mages and supernatural creatures who enter a Marauder's bubble may recognize that something is wrong, as may anyone who possesses some kind of supernatural awareness. The size and power of the Marauder's reality is directly related to the strength of their resonance, which is also dominantly Dynamic, though it may also have touches of Static and Entropic resonance.

The external Quiet of a Marauder protects them from Paradox; their alternate reality supports their paradigm, so the vulgar magic they use does not violate the rules of that reality. That does not mean they do not attract Paradox, only that most of the backlash is deflected onto other Awakened beings outside the Marauder's bubble.

While the nature of a Marauder's power may make them seem invincible, they are still severely hampered by their madness. They cannot become Archmages, as they lack sufficient insight and are incapable of appreciating truths which do not suit their madness.

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